CARLOS DAVID GONZALEZ VIVAS← BACK TO SELECTED WORK
SELECTED WORK / 03IMPROVE

UX · BEHAVIOR · OPTIMIZATION

Launch is not
the finish line.
It is feedback.

I look at digital products as systems that can keep getting better. Once people begin using them, their behavior reveals where the experience is clear, where it creates friction and where an idea can be tested.

I combine UX thinking, analytics, validation and experimentation to turn those signals into practical improvements.

UX/UI · GOOGLE ANALYTICS · USER FLOWS · A/B TESTING · VALIDATION · OPTIMIZATION
03.1 — THE LOOP

Observe. Test.
Learn. Improve.

Improvement is rarely one redesign. It is a repeatable process of understanding what people do, forming a hypothesis and validating whether a change actually helps.

BETTER
EXPERIENCE
01OBSERVEBehavior · Analytics
02UNDERSTANDFlows · Friction
03HYPOTHESIZEWhat could improve?
04TESTA/B · Validation
05LEARNSignals · Results
06ITERATERefine · Repeat
03.2 — BEHAVIOR

See the experience
from the user's side.

Analytics tells part of the story. The useful question is what that behavior means for the experience.

ILLUSTRATIVE USER JOURNEY

Find the moments
that deserve attention.

Across websites and digital systems, I look at paths, engagement and drop-off points to understand where people move naturally and where the product may be asking too much.

LANDING100%
EXPLORE82%
KEY ACTION54%FRICTION?
COMPLETE46%
BEHAVIOR → QUESTION → HYPOTHESIS
03.3 — EXPERIMENT

Don't redesign
on instinct alone.

When there is a meaningful question, I use testing and validation to compare alternatives and learn before treating an assumption as an answer.

VERSION A

Existing experience or control.

A/B
VERSION B

A focused change built around a hypothesis.

VALIDATEWhat changed?

Compare behavior, interpret the signal and decide whether to keep, refine or reject the change.

03.4 — WHAT I LOOK AT

Quality lives in
more than the interface.

The experience is shaped by the relationship between the interface, the content, the user's path and the system behind it.

01

UX / UI

Hierarchy, clarity, interaction and interfaces that support what the user is trying to accomplish.

02

Behavior

Google Analytics and product signals that help explain how real visitors use the experience.

03

Flows

Looking for unnecessary steps, unclear decisions and friction across important user journeys.

04

Validation

A/B tests and other forms of testing to evaluate ideas instead of relying only on preference.

03.5 — THE PRINCIPLE

Build with intent.
Improve with evidence.

“A good digital product should keep learning from the people who actually use it.”
BUILD→MEASURE→LEARN→TEST→IMPROVE↻

A BETTER EXPERIENCE STILL NEEDS A RELIABLE SYSTEM BEHIND IT.

From improving the product
to keeping it running.

04 — OPERATE →